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Killian Cormac
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Posted - 2015.03.09 16:29:09 -
[1] - Quote
John McCreedy wrote: you have a choice. Ignore me and hope I'm just there as an annoyance. Or risk sov in your Capital system.
False dichotomies work on five-year-olds, they should work fine here too. |

Killian Cormac
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Posted - 2015.03.09 16:44:42 -
[2] - Quote
Hiwashi wrote:I feel like the Entosis Link should behave mostly like a Cyno. You can't move/warp while it's active plus no remote assistance from other ships ( like reps ) and that's about it.
I'd be fine with that if capture only took a few minutes. But as it stands now, 30-40 minutes immobile in the middle of hostile territory would guarantee defeat.
I get that sov holders don't want sov to flip too easily, but with all the inherent advantages that a defender has, the attacker must be provided some countervailing opportunities as well. |

Killian Cormac
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Posted - 2015.03.09 16:54:30 -
[3] - Quote
FT Diomedes wrote: Only the largest alliances really have a chance of holding even a single region when faced with opportunistic and agile enemies.
If this isn't a design goal, it should be. The largest player organizations shouldn't be able to control more than the largest named area to begin with. |

Killian Cormac
Cormac Distribution
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Posted - 2015.03.09 17:15:41 -
[4] - Quote
Promiscuous Female wrote:this is a pretty romantic idea but it breaks down in practice due to the geography of eve
If we can't dream in a fantasy game, where can we dream?
Anyway this whole trollceptor thing is a red herring anyway, and I think most folks know it. The real interesting part is the sov capture mechanics, and we'll never see it if infrastructure elements are too easy to defend. It would be great to see an Eve where anyone is potentially at some risk of having fun. |

Killian Cormac
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Posted - 2015.03.09 17:23:47 -
[5] - Quote
Amyclas Amatin wrote:A smaller organization would thus be unable to control more than a single constellation. And even then, with mandatory 4 hour daily CTAs, and without reserve manpower and reserve timezones to rotate into when people burnout.
Sounds like more churn and more activity to me!
I guarantee that while the few big players in the current sov map are clutching at pearls, there are hundreds of smaller organizations who have started talking about what holding a constellation might mean for their game. Most of them will fail. What does it matter? The point is in having fun in the attempt.
A constantly-changing sov landscape, where assets are lost and there is a high rate of burnout, is vastly preferable to the stagnant blue donut that we made fun of the Chinese for on Serenity. |

Killian Cormac
Cormac Distribution
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Posted - 2015.03.09 17:29:18 -
[6] - Quote
Promiscuous Female wrote:Killian Cormac wrote: If we can't dream in a fantasy game, where can we dream?
eve is a sci-fi game not fantasy checkmate b*tch 
Just because it has space ships doesn't make it science fiction. |

Killian Cormac
Cormac Distribution
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Posted - 2015.03.09 17:36:46 -
[7] - Quote
EvilweaselFinance wrote:the whole point is we're willing to fight
Doesn't sound like it. |

Killian Cormac
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Posted - 2015.03.09 17:42:53 -
[8] - Quote
Promiscuous Female wrote:interceptors don't generate fights
Interceptors destabilize sov, and the threat of losing sov DOES generate fights, with plenty of advance notice. |

Killian Cormac
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Posted - 2015.03.09 18:21:36 -
[9] - Quote
Promiscuous Female wrote:you just bring interceptors to contest the capture node pimples too
Interceptors will be able to do nothing to prevent organized defenders from capturing their own nodes. |

Killian Cormac
Cormac Distribution
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Posted - 2015.03.09 18:36:35 -
[10] - Quote
Promiscuous Female wrote:Killian Cormac wrote:
Interceptors will be able to do nothing to prevent organized defenders from capturing their own nodes.
except generate so many more timers that the pure chaff makes targeting the actual point of defense impossible
Command nodes won't generate additional timers, they are either captured or not. Organized defenders will be able to retain sov with trivial ease against a wave of attacking interceptors, since they will be able to capture nodes and the attackers will have to stay out of sensor-damped lock range or die. |

Killian Cormac
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Posted - 2015.03.09 18:45:50 -
[11] - Quote
Promiscuous Female wrote:you don't capture command nodes, you go to other systems and generate more initial RF timers while the defenders are busy whacking pimples
Which spawn their own command nodes two days later, which is then undone in 30 minutes by 5 people. |

Killian Cormac
Cormac Distribution
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Posted - 2015.03.09 18:53:58 -
[12] - Quote
Promiscuous Female wrote:Killian Cormac wrote:Promiscuous Female wrote:you don't capture command nodes, you go to other systems and generate more initial RF timers while the defenders are busy whacking pimples Which spawn their own command nodes two days later, which is then undone in 30 minutes by 5 people. so one uncatchable attacker should require five or more people to counter then eh
Apples/oranges. A trollceptor isn't an 'attacker'. |

Killian Cormac
Cormac Distribution
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Posted - 2015.03.09 21:41:29 -
[13] - Quote
Ranafal wrote:OMFG, 40 pages and still no solution for trollceptor?
Incorrect. |

Killian Cormac
Cormac Distribution
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Posted - 2015.03.09 23:58:26 -
[14] - Quote
The other nice thing about 'trollceptors' is that they provide a low SP barrier for new players, so that they can feel relevant in sov-related activities without being just another line pilot in a Maulus. |
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